A visual journey through five distinct worlds.
Infinite spaces. Pure frequencies. Liquid metal.
Subtronics at Coachella is a statement. Not just another festival set, but a fully realized visual universe that matches the intensity and precision of the music. Five distinct visual worlds that flow into each other, creating a journey from infinite fractal architecture through pure sound visualization to digital decay.
High contrast black and white dominates. No color gimmicks. Pure form, pure light, pure shadow. When color appears, it means something.
~75% of visuals respond to live audio in real-time. The crowd sees the music. Every bass hit, every build, every drop - visualized.
Designed for massive LED walls and projection mapping. Bold, readable, overwhelming at any distance. No detail lost in the desert sun.
Infinite recursive architecture
Sound made visible
Liquid metal surfaces
Interface meets TRON decay
Volcanic geometry
Impossible spaces that fold in on themselves. Fibonacci spirals carved into monolithic architecture. Escher-like staircases leading nowhere and everywhere. The overwhelming sensation of standing inside a mathematical proof.






The journey begins in darkness. A single point of light expands into geometric complexity. Architecture emerges, multiplies, folds. The camera pushes deeper into recursive infinity until scale becomes meaningless.
Bass frequencies rendered as physical form. Chladni patterns dancing on invisible plates. Waveforms that pulse with the music's heartbeat. The visceral proof that sound is energy moving through space.






Silence visualized as stillness. The first low frequency disturbs the surface. Patterns emerge, complexify with rising frequencies. At peak intensity, the visualization becomes pure energy before returning to calm.
Mercury blobs morphing in zero gravity. Chrome sculptures catching light from nowhere. The T-1000 aesthetic pushed into abstract territory. Surfaces that reflect not reality, but something stranger.






A perfect chrome sphere in void. Surface begins to ripple, distort. The form stretches, splits, recombines. Multiple bodies orbit and merge. Final coalescence into a new, more complex form.
Fibonacci interfaces meet TRON decay. Clean UI elements fragment into minimal wireframe landscapes. The digital system breaking down - data readouts corrupting into perspective grids disappearing into void.



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System initialization. Elements draw on screen one by one. Data populates fields, meters activate, visualizers come online. Full interface operational. Then glitch, corrupt, rebuild.
Voxelized geometry cracked and bleeding with molten light. Cubes, tetrahedrons, icosahedrons floating in void - their surfaces fractured, revealing cores of pure volcanic heat. Ancient and digital. Primal mathematics.






Perfect black voxel geometry rests in void. First cracks appear, orange light bleeding through. The form heats, fragments, explodes into molten chaos before cooling and reforming into new crystalline structure.
Real-time 3D with audio reactivity. ~75% improvised, ~25% timecoded moments.
Multi-surface mapping. High contrast B&W optimized for festival scale.
C4D/Houdini pre-renders + real-time Notch generative + AI-assisted elements.
Five looks. One vision.