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Subtronics
COACHELLA 2026

A visual journey through five distinct worlds.
Infinite spaces. Pure frequencies. Liquid metal.

Visual Design by Strangeloop Studios

Creative Vision

The Coachella Moment

Subtronics at Coachella is a statement. Not just another festival set, but a fully realized visual universe that matches the intensity and precision of the music. Five distinct visual worlds that flow into each other, creating a journey from infinite fractal architecture through pure sound visualization to digital decay.

MONOCHROME POWER

High contrast black and white dominates. No color gimmicks. Pure form, pure light, pure shadow. When color appears, it means something.

AUDIO-REACTIVE

~75% of visuals respond to live audio in real-time. The crowd sees the music. Every bass hit, every build, every drop - visualized.

FESTIVAL SCALE

Designed for massive LED walls and projection mapping. Bold, readable, overwhelming at any distance. No detail lost in the desert sun.

The Five Looks

Visual Framework

01

DARK
FRACTALS

Infinite recursive architecture

02

CYMATIX

Sound made visible

03

CHROME
FORMS

Liquid metal surfaces

04

UI
GRIDSCAPES

Interface meets TRON decay

05

MOLTEN
VOXEL

Volcanic geometry

LOOK 01

DARK FRACTALS

Infinite recursive architecture rendered in stark black and white

Impossible spaces that fold in on themselves. Fibonacci spirals carved into monolithic architecture. Escher-like staircases leading nowhere and everywhere. The overwhelming sensation of standing inside a mathematical proof.

Hypnotic Overwhelming Transcendent
Fractal 1
Fractal 2
Fractal 3
Fractal 4
Fractal 5
Fractal 6
LOOK 01 / PROGRESSION

From Void to Infinite

The journey begins in darkness. A single point of light expands into geometric complexity. Architecture emerges, multiplies, folds. The camera pushes deeper into recursive infinity until scale becomes meaningless.

ENTRY
Void / Single Form
BUILD
Multiplication / Pattern
PEAK
Infinite Recursion
EXIT
Dissolve / Reset
LOOK 02

CYMATIX

Sound made visible through physics and light

Bass frequencies rendered as physical form. Chladni patterns dancing on invisible plates. Waveforms that pulse with the music's heartbeat. The visceral proof that sound is energy moving through space.

Visceral Scientific Physical
Cymatic 1
Cymatic 2
Cymatic 3
Cymatic 4
Cymatic 5
Cymatic 6
LOOK 02 / PROGRESSION

Frequency to Form

Silence visualized as stillness. The first low frequency disturbs the surface. Patterns emerge, complexify with rising frequencies. At peak intensity, the visualization becomes pure energy before returning to calm.

STILL
Static Surface
PULSE
Low Frequency Ripples
CHAOS
Complex Interference
RESOLVE
Return to Order
LOOK 03

CHROMEFORMS

Liquid metal surfaces reflecting impossible worlds

Mercury blobs morphing in zero gravity. Chrome sculptures catching light from nowhere. The T-1000 aesthetic pushed into abstract territory. Surfaces that reflect not reality, but something stranger.

Futuristic Liquid Premium
Chrome 1
Chrome 2
Chrome 3
Chrome 4
Chrome 5
Chrome 6
LOOK 03 / PROGRESSION

Solid to Liquid

A perfect chrome sphere in void. Surface begins to ripple, distort. The form stretches, splits, recombines. Multiple bodies orbit and merge. Final coalescence into a new, more complex form.

FORM
Perfect Geometry
DISTURB
Surface Tension
MORPH
Liquid Transformation
REFORM
New Structure
LOOK 04

UI GRIDSCAPES

Technical HUDs dissolving into corrupted grids

Fibonacci interfaces meet TRON decay. Clean UI elements fragment into minimal wireframe landscapes. The digital system breaking down - data readouts corrupting into perspective grids disappearing into void.

Technical Minimal Corrupted
Interface 1
Grid 1
Interface 2
Grid 2
Interface 3
Grid 3
LOOK 04 / PROGRESSION

Boot Sequence

System initialization. Elements draw on screen one by one. Data populates fields, meters activate, visualizers come online. Full interface operational. Then glitch, corrupt, rebuild.

BOOT
Cursor Blink
DRAW
Interface Assembly
ACTIVE
Full Operation
CORRUPT
Glitch / Rebuild
LOOK 05

MOLTEN VOXEL

Platonic forms pulsing with volcanic energy

Voxelized geometry cracked and bleeding with molten light. Cubes, tetrahedrons, icosahedrons floating in void - their surfaces fractured, revealing cores of pure volcanic heat. Ancient and digital. Primal mathematics.

Primal Volcanic Geometric
Molten 1
Molten 2
Molten 3
Molten 4
Molten 5
Molten 6
LOOK 05 / PROGRESSION

Dormant to Eruption

Perfect black voxel geometry rests in void. First cracks appear, orange light bleeding through. The form heats, fragments, explodes into molten chaos before cooling and reforming into new crystalline structure.

DORMANT
Cold Geometry
CRACK
Fractures Form
ERUPT
Molten Explosion
REFORM
New Crystal

Technical Approach

Real-time Visual System

RENDER

Notch + Resolume

Real-time 3D with audio reactivity. ~75% improvised, ~25% timecoded moments.

OUTPUT

LED + Projection

Multi-surface mapping. High contrast B&W optimized for festival scale.

CONTENT

Hybrid Pipeline

C4D/Houdini pre-renders + real-time Notch generative + AI-assisted elements.

LET'S BUILD

COACHELLA 2026

Five looks. One vision.

STRANGELOOP STUDIOS
strangeloop-studios.com
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